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- on exitFrame
- if rollOver(13) then
- puppetSprite(13, 1)
- set the castNum of sprite 13 to cast "tutorialbutton1.roll"
- updateStage()
- else
- set the castNum of sprite 13 to cast "tutorialbutton1"
- updateStage()
- end if
- if rollOver(14) then
- puppetSprite(14, 1)
- set the castNum of sprite 14 to cast "tutorialbutton2.roll"
- updateStage()
- else
- set the castNum of sprite 14 to cast "tutorialbutton2"
- updateStage()
- end if
- if rollOver(15) then
- puppetSprite(15, 1)
- set the castNum of sprite 15 to cast "tutorialbutton3.roll"
- updateStage()
- else
- set the castNum of sprite 15 to cast "tutorialbutton3"
- updateStage()
- end if
- if rollOver(16) then
- puppetSprite(16, 1)
- set the castNum of sprite 16 to cast "tutorialbutton4.roll"
- updateStage()
- else
- set the castNum of sprite 16 to cast "tutorialbutton4"
- updateStage()
- end if
- if rollOver(17) then
- puppetSprite(17, 1)
- set the castNum of sprite 17 to cast "tutorialbutton5.roll"
- updateStage()
- else
- set the castNum of sprite 17 to cast "tutorialbutton5"
- updateStage()
- end if
- if rollOver(18) then
- puppetSprite(18, 1)
- set the castNum of sprite 18 to cast "tutorialbutton6.roll"
- updateStage()
- else
- set the castNum of sprite 18 to cast "tutorialbutton6"
- updateStage()
- end if
- if rollOver(19) then
- puppetSprite(19, 1)
- set the castNum of sprite 19 to cast "tutorialbutton7.roll"
- updateStage()
- else
- set the castNum of sprite 19 to cast "tutorialbutton7"
- updateStage()
- end if
- if rollOver(20) then
- puppetSprite(20, 1)
- set the castNum of sprite 20 to cast "tutorialbutton8.roll"
- updateStage()
- else
- set the castNum of sprite 20 to cast "tutorialbutton8"
- updateStage()
- end if
- if rollOver(21) then
- puppetSprite(21, 1)
- set the castNum of sprite 21 to cast "tutorialbutton9.roll"
- updateStage()
- else
- set the castNum of sprite 21 to cast "tutorialbutton9"
- updateStage()
- end if
- go(the frame)
- end
-